We all love to play marbles. Well most of you may have played it at some or other time in your childhood. Let us try to re-create the magic of playing glass marbles.
Ever thought of making it rain whenever you wanted to. Well here is your chance to do so. Start the game above and shoot pieces of watermelons to the sun. The sun is feeling very hot. If you feed him at least 10 pieces of melons, then it will start to rain. You only have 20 pieces of melon in your stock. If the melons hit a cloud then they are lost. So watch the movement of the clouds carefully and press spacebar only when you are sure your melon would reach the sun. Happy raining.
All the sprites used in this game are taken from the sprites library, except the rain drops. You could easily draw them in the sprites editor. The rain sound is also not part of the sounds library.
Please feel free to go through the coding in the project's homepage.
In this small project we will create gravitational fall effect on different objects. Three objects are taken from the sprites library. The Apple will bounce if pressed "a" key. It is the heaviest object in this project. The Yellow colored ball bounces after pressing "b" key, it is lighter than the apple. And the purple colored baloon willl bounce if pressed "c" key. It is the lightest object in this project. You can see the coding done for this project in the project's homepage on MIT's website.
Here is a simulation of birds feeding which are scared away randomly by a cat. The duration between appearance of the cat, the movement of the birds are randomized. It is a simulation to watch, you do not need to do anything in it. Just press the start button and watch.
The coding done for this simulation can be studied on the project's homepage on MIT's website.